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Happy Monday! I'm Cory Foy and welcome

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to this week's Mapping Mondays video

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so far in this series we've talked a lot about mapping

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as a mechanism for understaning your landscape, and

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discovering where you can make plays, and have even talked

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about some of the different types of plays you can make.

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However, the capability to make a play

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is dependent on several factors. The first

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is context and landscape. You're likely

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not going to have a good play with a first mover advantage

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if you're competing in a utilized component space

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But once you've understood the types of gameplays

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that are contextually relevant,  we still

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need the doctrine to be able to execute them.

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Simon Wardley defines doctrine as

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universally useful patterns that can be applied

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regardless of context. I like to think of it

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as the operating model for an organization.

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In this chart, we can see the doctrine based on varying

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categories, like communication, development, learning

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operations, those kinds of things. And, you'll see

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in the bottom left hand corner that as part of this chart

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Simon suggests coloring in that doctrine based on your

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assessment of it within your organization. What this is

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going to expose is the naturally weak areas that we have.

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Simon provides a second

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view of the doctrine based on varying phases

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and the way you can think about approaching it in your organization.

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So let's take a closer look at these phases.

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In Phase 1

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We're establishing our base oeprating model.

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We need to know our users, so we can focus

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on user needs. We need to use a systematic method

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of learning so we have the data to challenge assumptions

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as well as being able to focus on high

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situational awareness. We need to use a 

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common language so we can remove bias and duplication.

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And, we need to use the appropriate methods.

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Thinking small, which means knowing the details

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about what we're doing and why we're doing it.

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As we come out of Phase 1 into Phase 2

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we're establishing our capbilities of making gameplays.

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We know that strategy is iterative

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not linear, so we need to manage inertia

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bias towards action, moving fast, 

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thinking about small teams operating with

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FIRE - fast, inexpensive, restrained

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and elegant. To do this

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we're going to need value effectiveness over efficiency,

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distributing power and decision making

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knowing that it's not just the aptitude of the teams

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but their attitudes towards focusing

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on outcomes. We also need to be pragmatic

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using standards where appropriate, and using 

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appropriate tools. But ultimately we need to be

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transparent about our goals, operating methods, and

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direction, as well as being able to manage failure. 

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Because - when we're iterating and moving fast

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that's going to happen. Out of Phase 2

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and into Phase 3 and now we're really raising the bar

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for our teams. From a leadership perspective

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we're commiting to direction, but being adaptive along

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the path. We understand strategy is complex

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so we think big, being curious and taking

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appropriate risks, biasing towards the new.

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We need to seek the best we can find, but we also

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want to be humble, we want to listen to needs, we want to

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be selfless, and we want to stand up for the direction we're going in.

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Leaders need to be the owner of the 

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direction and strategy, setting exceptional standards

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but also providing teams with purpose

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mastery and autonomy. We're still

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looking at those FIRE methods, and we want to continue to do

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better with less. And part of that is using

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the data we've been gathering to understand how to

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optimize our flow with Lean Thinking.

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Finally, in Phase 4 we're

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firing on all cylinders. We're designing for constant

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evolution. Understanding - there's no core!

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Everything is evolving. Everything is transient.

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We're able to not only use appropriate methods

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but shift into appropriate cultures

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exploring the landscape like pioneers, establishing

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footholds in the market like settlers, and then scaling

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and operationalizing components like town planners.

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We're listening to our ecosystems - not just

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visualizing our landscape, but actively understanding

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how we can exploit the weaknesses of the markets

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and our competitors.

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So, as you look at your landscape and gameplays

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think about the doctrine that needs to be in place

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to be successful at making that play. And when you identify

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weaknesses, focus on improving them.

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This improvement is a key part of the assessment and maturity

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models I've worked with clients across the globe to implement.

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And I'm always happy to share more information about

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doctrine, and other assessment models, if you find

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them useful.

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If you do want more information

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feel free to reach out on Twitter at @cory_foy

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or via email at hello at coryfoy dot com.

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And, as always, thanks for watching, and be sure

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to check out all the Mapping Mondays videos on my site!

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Until next week - Happy Mapping!


